I’m a 3D Character & Creature Artist focused on horror and surreal design.
My work explores anatomy, atmosphere, and unsettling detail—creating monsters, characters, and environments that feel disturbing, physical, and alive. I’m especially interested in designs that blur the line between nightmare, memory, and decay.
I work primarily with ZBrush, Blender, Substance Painter, and Unreal Engine, producing both game-ready assets and high-resolution sculpts for real-time projects and physical collectibles. My experience spans videogame assets, AR/VR, and print-ready sculpture.
Influences include psychological and biomechanical horror, with inspiration drawn from worlds like Silent Hill and Scorn—where mood and form matter as much as technical execution.
Available for remote collaboration on game and character-focused projects.